Determining Monster Stats

Process

Format

Monster Attributes

Level

Usually the same as the PCs.

Level is the default modifier to all d20 rolls, such as Initiative, attack, parry, dodge, etc. This is further modified by class and challenge.

Level also determines ideal damage:

  • TBD

Class

Class HP/level Init Move Dodge Parry Block Hit Crit Damage Special

Guardian

15

+0

+0

-2

+2

+2

+2

20/x2

+0 dice

Tends to have defensive powers, perhaps taunt

Skirmisher

12

+2

+2

+2

-2

-2

+0

19/x2

+0 dice

Fast movement, spring attack

Brute

18

-2

+0

-2

+0

+0

-2

20/x3

+1 die

May be able to shrug off debilitations

Lurker

10

+2

+0

+2

-2

-2

+0

18/x2

+0 dice (sneak attack: +2 dice)

Stealth skill, evasion, uncanny dodge

Artillerist

12

+0

+0

+2

-2

-2

+2

19/x2

+0 dice

Ranged attacks

Controller

10

+0

+0

+0

-2

-2

+0

20/x2

+0 dice

Spells or powers, control, shaping, etc

Challenge

Challenge HP mod Initiative Dodge/Parry Fort/Will Attack Rolls Haste Action Points Villainous Points Special

Minion

1x

+0

no change

no change

no change

no change

0

0

none

Elite

5x

improved

no change

improved

no change

+100%

3

1

immune to death if not bloodied, half-duration loss-of-control effects

Boss

25x

improved (3 rolls)

improved

improved

no change

+200%

5

3

immune to instant death and loss-of-control effects

Size

Size Space Movement Dodge Trip/Grapple/etc Hit Damage Reach Hit Points

Fine

none

no change

+8

-16

+8

-4 die types

Same square

-4/level

Diminutive

none

no change

+6

-12

+6

-3 die types

Same square

-3/level

Tiny

none

no change

+4

-8

+4

-2 die types

Same square

-2 /level

Small

1 sq

no change

+2

-4

+2

-1 die type

Same square

-1/level

Medium

1 sq

no change

+0

+0

+0

no change

1

no change

Large

2x2

+2

-2

+4

-2

+1 die types

2

+1/level

Huge

3x3

+4

-4

+8

-4

+2 die types (melee=burst 1)

2

+2/level

Gargantuan

4x4

+6

-6

+12

-6

+3 die types (melee=burst 2)

3

+3/level

Colossal

5x5

+8

-8

+16

-8

+4 die types (melee=burst 3)

3

+4/level

Type

List of Types

Amorphous

Beast

Humanoid

Shapeshifter

Aberration

Amorphous Aberration

Aberrant Beast

Aberrant Humanoid

Aberrant Shapeshifter

Elemental

Amorphous Elemental

Elemental Beast

Elemental Humanoid

Elemental Shapeshifter

Magical

Amorphous Magical Entity

Magical Beast

Magical Humanoid

Magical Shapeshifter

Extraplanar

Amorphous Ousider

Extraplanar Beast

Extraplanar Humanoid

Extraplanar Shapeshifter

Natural

Amorphous Natural Creature

Natural Beast

Natural Humanoid

Natural Shapeshifter

Undead

Amorphous Undead

Undead Beast

Undead Humanoid

Undead Shapeshifter

Mechanical

Amorphous Construct

Mechanical Beast

Mechanical Humanoid

Mechanical Shapeshifters

Traits per Type

Amorphous:

100% fortification

Shapeshifter:

fort as current type

Aberration:

various

Elemental:

implies elemental affinities, vulnerabilities

Extraplanar:

can be banished, etc

Natural:

sleeps, eats, etc

Undead:

it's undead

Mechanical:

immune to poison, disease

Optional Tags

Mindless:

Immune to mental effects

Soulless:

Immune to negative energy and soul effects

What if I want to be immune to…?

Charms

Be mindless

Energy Drain

Be soulless

Stunning

Forget it; if it doesn't have some other tag like Mental, you can't just be immune to it

Death

Be elite.

Energy Type X

Be an elemental

In the system, what would an xyz be?

Dragon

Magical beast

Gelatinous Cube

Amorphous Aberration

Werewolf

Magical shapeshifter

Doppelganger

Aberrant shapeshifter

Giant Spider

Natural beast

Phase Spider

Magical beast

Ghoul

Undead humanoid

Lich

Undead humanoid

Wraith

Amorphous undead

Nymph

Extraplanar humanoid

Balor

Extraplanar humanoid

Iron Golem

Mechanical humanoid

Efreeti

Elemental humanoid

Fire Elemental

Amorphous elemental

Salamander

Elemental beast

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