Determining Monster Stats
Process
- Choose monster's Level, Class, and Challenge.
- Determine Size and Type.
- Determine Movement and Perception.
- Determine Hit Points and Defenses.
- Determine Actions.
Monster Attributes
Level
Usually the same as the PCs.
Level is the default modifier to all d20 rolls, such as Initiative, attack, parry, dodge, etc. This is further modified by class and challenge.
Level also determines ideal damage:
- TBD
Class
Class | HP/level | Init | Move | Dodge | Parry | Block | Hit | Crit | Damage | Special |
---|---|---|---|---|---|---|---|---|---|---|
Guardian |
15 |
+0 |
+0 |
-2 |
+2 |
+2 |
+2 |
20/x2 |
+0 dice |
Tends to have defensive powers, perhaps taunt |
Skirmisher |
12 |
+2 |
+2 |
+2 |
-2 |
-2 |
+0 |
19/x2 |
+0 dice |
Fast movement, spring attack |
Brute |
18 |
-2 |
+0 |
-2 |
+0 |
+0 |
-2 |
20/x3 |
+1 die |
May be able to shrug off debilitations |
Lurker |
10 |
+2 |
+0 |
+2 |
-2 |
-2 |
+0 |
18/x2 |
+0 dice (sneak attack: +2 dice) |
Stealth skill, evasion, uncanny dodge |
Artillerist |
12 |
+0 |
+0 |
+2 |
-2 |
-2 |
+2 |
19/x2 |
+0 dice |
Ranged attacks |
Controller |
10 |
+0 |
+0 |
+0 |
-2 |
-2 |
+0 |
20/x2 |
+0 dice |
Spells or powers, control, shaping, etc |
Challenge
Challenge | HP mod | Initiative | Dodge/Parry | Fort/Will | Attack Rolls | Haste | Action Points | Villainous Points | Special |
---|---|---|---|---|---|---|---|---|---|
Minion |
1x |
+0 |
no change |
no change |
no change |
no change |
0 |
0 |
none |
Elite |
5x |
improved |
no change |
improved |
no change |
+100% |
3 |
1 |
immune to death if not bloodied, half-duration loss-of-control effects |
Boss |
25x |
improved (3 rolls) |
improved |
improved |
no change |
+200% |
5 |
3 |
immune to instant death and loss-of-control effects |
Size
Size | Space | Movement | Dodge | Trip/Grapple/etc | Hit | Damage | Reach | Hit Points |
---|---|---|---|---|---|---|---|---|
Fine |
none |
no change |
+8 |
-16 |
+8 |
-4 die types |
Same square |
-4/level |
Diminutive |
none |
no change |
+6 |
-12 |
+6 |
-3 die types |
Same square |
-3/level |
Tiny |
none |
no change |
+4 |
-8 |
+4 |
-2 die types |
Same square |
-2 /level |
Small |
1 sq |
no change |
+2 |
-4 |
+2 |
-1 die type |
Same square |
-1/level |
Medium |
1 sq |
no change |
+0 |
+0 |
+0 |
no change |
1 |
no change |
Large |
2x2 |
+2 |
-2 |
+4 |
-2 |
+1 die types |
2 |
+1/level |
Huge |
3x3 |
+4 |
-4 |
+8 |
-4 |
+2 die types (melee=burst 1) |
2 |
+2/level |
Gargantuan |
4x4 |
+6 |
-6 |
+12 |
-6 |
+3 die types (melee=burst 2) |
3 |
+3/level |
Colossal |
5x5 |
+8 |
-8 |
+16 |
-8 |
+4 die types (melee=burst 3) |
3 |
+4/level |
Type
List of Types
|
Amorphous |
Beast |
Humanoid |
Shapeshifter |
Aberration |
Amorphous Aberration |
Aberrant Beast |
Aberrant Humanoid |
Aberrant Shapeshifter |
Elemental |
Amorphous Elemental |
Elemental Beast |
Elemental Humanoid |
Elemental Shapeshifter |
Magical |
Amorphous Magical Entity |
Magical Beast |
Magical Humanoid |
Magical Shapeshifter |
Extraplanar |
Amorphous Ousider |
Extraplanar Beast |
Extraplanar Humanoid |
Extraplanar Shapeshifter |
Natural |
Amorphous Natural Creature |
Natural Beast |
Natural Humanoid |
Natural Shapeshifter |
Undead |
Amorphous Undead |
Undead Beast |
Undead Humanoid |
Undead Shapeshifter |
Mechanical |
Amorphous Construct |
Mechanical Beast |
Mechanical Humanoid |
Mechanical Shapeshifters |
Traits per Type
Amorphous: |
100% fortification |
Shapeshifter: |
fort as current type |
Aberration: |
various |
Elemental: |
implies elemental affinities, vulnerabilities |
Extraplanar: |
can be banished, etc |
Natural: |
sleeps, eats, etc |
Undead: |
it's undead |
Mechanical: |
immune to poison, disease |
Optional Tags
Mindless: |
Immune to mental effects |
Soulless: |
Immune to negative energy and soul effects |
What if I want to be immune to…?
Charms |
Be mindless |
Energy Drain |
Be soulless |
Stunning |
Forget it; if it doesn't have some other tag like Mental, you can't just be immune to it |
Death |
Be elite. |
Energy Type X |
Be an elemental |
In the system, what would an xyz be?
Dragon |
Magical beast |
Gelatinous Cube |
Amorphous Aberration |
Werewolf |
Magical shapeshifter |
Doppelganger |
Aberrant shapeshifter |
Giant Spider |
Natural beast |
Phase Spider |
Magical beast |
Ghoul |
Undead humanoid |
Lich |
Undead humanoid |
Wraith |
Amorphous undead |
Nymph |
Extraplanar humanoid |
Balor |
Extraplanar humanoid |
Iron Golem |
Mechanical humanoid |
Efreeti |
Elemental humanoid |
Fire Elemental |
Amorphous elemental |
Salamander |
Elemental beast |